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Game programming : ウィキペディア英語版 | Game programming
Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering as well as specialization in one or more of the following areas, which overlap heavily to create a game: simulation, computer graphics, artificial intelligence, physics, audio programming, and input. For massively multiplayer online games, additional areas, such as network programming and database programming are often included. Though often engaged in by professional game programmers, many novices may program games as a hobby. ==Development process== Professional game development usually begins with a game design, which itself has several possible origins. Occasionally the game development process starts with no clear design in mind, but as a series of experimentation. For example, game designer Will Wright began development of ''The Sims'' by getting programmers to experiment with several ideas.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Game programming」の詳細全文を読む
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